01

Music

Age 13 onward

I started making classical music at 13 and learned by following the details obsessively. By 15 that had shifted into heavier and more experimental work, and by 17 I was producing trap metal and experimental music with a touring collective.

02

Engineering

Glasgow / aeronautical engineering

At 19 I went to Glasgow to study Aeronautical Engineering. COVID hit almost immediately and somewhere in that period of everything stopping, I realised I was studying the wrong thing. I left, worked full time for a while, kept making music, and started paying attention to what actually held my interest; which turned out to be systems. How things are built, how they connect, how they scale.

03

Audio systems

Abertay / technical design

That led me to game design at Abertay University with a focus on audio systems, which clicked immediately. It sits at the intersection of everything I'd been doing without realising it: technical precision, creative problem solving, and building modular systems that behave predictably under pressure. From there I got into AI infrastructure, local LLMs, RAG pipelines, and the DevOps layer that ties it all together.

04

Atlas Systems

Live record / current build

I'm currently in my final year, a recipient of the Saltire Scholarship, and building Atlas Systems as a live record of all of it — the projects, the decisions, and everything in between.

What I am concentrating on now.

The common thread is operational clarity: systems should expose their ownership, evidence, failure modes, and deployment state.

01

Automation and governance

Control-plane contracts, bounded automation, deployment evidence, and repeatable repository operations.

02

Local AI and grounded retrieval

Private model serving, memory, retrieval, and evaluation before a model or prompt is promoted.

03

Observability and evidence

Interfaces that keep declaration, observation, health, and publication as separate facts.

04

Portfolio-grade infrastructure

A public estate that is readable, independently deployable, and honest about what is implemented versus live.

05

Interactive audio systems

Real-time DSP, generative instruments, and sonification that expose technical behaviour through sound.

The rules behind the work.

A compact view of the four domains, ordered by the role they play in my current engineering identity.

Systems Engineering

Architecture and ownership GitHub Actions Cloudflare Workers and Pages Observability and evidence Bounded automation

Software and AI

Local LLMs (Ollama) RAG pipelines Open WebUI Docker WSL2 / Ubuntu Workbot engineering

Audio Systems

Dynamic mix engines Real-time DSP Max/MSP and Jitter MetaSounds FL Studio and REAPER

Game Development

Unreal Engine 5 Blueprint systems Interactive audio design Technical game design Performance-aware implementation
Currently
Final year
University
Abertay University
Scholarship
Saltire Scholar
Building
Pillar 2 — GitHub